Borderlands 4 Going Full Open-World Makes It Clear How Much The Other Games Weren’t
Borderlands has finally ditched segmented regions and loading screens with 4.

I've always had a difficult time putting a finger on why exactly the Borderlands games aren't open-world. Not why Gearbox chose not to make them fully open-world. But what, exactly, is it about the games' design that makes them different from something like Ghost of Tsushima or Assassin's Creed 2? Now that Borderlands 4 is out, I've been playing a whole lot of it, and I think I've found my answer.
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