Hell Is Us Interview: Examining Ghastly Realities In A Grim Adventure Game
Rogue Factor made sure to keep the development of Hell is Us in-house, and the love they put in shows clearly in the final, horrifying product.

I spend a few minutes talking with Rogue Factor general manager Yves Bordeleau as we wait for other journalists to arrive for my demo of Hell is Us. We discuss the differences between New York and Montreal bagels as two natives passionate about their city’s staples, the funk band on my t-shirt, and his custom-made electric guitars. Once more people arrive, he gives the group a tour of the studio before sitting us down in a barely lit conference room at the back of the office to begin playing Hell is Us, and the vibes could not be any more different.
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