How Starseeker: Astroneer Expeditions Is Rethinking Live-Service Games Without FOMO
Game Rant speaks with Starseeker creative director Adam Bromell about making a live service game that's friendly to its players and developers.

Starseeker: Astroneer Expeditions is a significant departure from the base-building space survival game that preceded it. Along with a shift toward a session-based extraction shooter-style gameplay loop, Starseekeris also adopting a live-service model to deliver fresh content and gameplay twists regularly. It's an ambitious move that may inspire fears of the typical live-service pain points: FOMO, microtransactions, and aggressive player-retention strategies that keep players engaged for longer than they might like. Thankfully, System Era has shown a commitment to avoiding those aspects of the model.
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