I’m Starting To Think Hollow Knight: Silksong Should Have Had An Early Access Launch
How much more balancing does this game need before it’s what Team Cherry intended?

If you’ve been playing Hollow Knight: Silksong this past week (it seems everybody is) or at least paying attention to the discourse around it, you’ve probably noticed that it’s very difficult. This is par for the course – the first game was fair, but still challenging – but many people have said that Silksong feels especially punishing thanks to long, dangerous runbacks, overpowered bosses, and a stingy currency economy.
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