One of Borderlands 4's Biggest Shifts is Already Proving to Be a Blessing and a Curse
Borderlands 4’s bold changes are largely possible thanks to one key development choice, though this decision comes with some visible pros and cons.

With several years having passed since the release of Borderlands 3, it’s hardly a surprise that Borderlands 4 is significantly different from its predecessor. Each of the Borderlands games has offered major shake-ups, with the second game delivering a stronger narrative alongside more environmental variety, and the third game featuring deeper Vault Hunter skill trees, smoother gunplay, and multiple planets to explore. In the case of Borderlands 4, players are returning to a single planet called Kairos, but they will be exploring it in depth via multiple open-world-like zones. These massive areas likely wouldn’t have been possible without the shift from Unreal Engine 4 to Unreal Engine 5, though it is this very shakeup that could be problematic.
What's Your Reaction?






