Resurrecting Dead Games Needs To Stop
Bringing back a discontinued game might feel good, but it keeps us trapped in the past.

There’s a common theme in horror; no matter how painful it may be to say goodbye, you have to let the dead rest. From Frankenstein’s cobbled-together creature who never asked for life to the well-intentioned resurrections gone awry of Pet Sematary, the moral ultimately boils down to, as it’s famously said in the latter, “sometimes, dead is better.” If only game publishers would learn this lesson.
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