Skull and Bones Broke a Big Promise That Makes it Walk The Plank
Skull and Bones was supposed to be something more than what Ubisoft delivered, breaking a big promise tied to its price at launch.
Although it has spent over a decade in the making, Skull and Bones most likely failed to make the big splash Ubisoft hoped it would, with the project being conceived as a sort of new Assassin's Creed 4: Black Flag experience, but instead become a shadow of the original game. The fact that some of the key pirate life aspects are nailed in Assassin's Creed 4: Black Flag and not in Skull and Bones' gameplay loop is quite disappointing, especially for some of those longtime fans who expected a completely different product. Yet, the worst promise for Skull and Bones to break is something else entirely, and it has to do with its AAA tag.
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