The First Berserker: Khazan Director Says Players Would Rather Give Up Rather Than Lowering The Difficulty
The First Berserker: Khazan's creative director has stumbled into a fascinating quirk of player psychology.

The concept of difficulty options in a Soulslike is an evergreen debate. The 'purists' argue that the genre is intended to be brutally difficult, and the addition of easier difficulty options cheapens the experience for everyone. A counter-argument is often made on the grounds of accessibility, i.e. difficulty options that make progressing through a game easier allow everyone to experience what a game has to offer.
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